the SDK doesn't even work with Visual Studio 2015, and it's only a matter of time until 2013 becomes hard to obtain like previous VS versions. Hell, if I had source code access to HL2DM I'd fix this crap myself now that I have the knowledge. I'm not the only one who's had to put up with more than a fair share of this crap over the years, and I personally am tired of it.
I will also continue to say Valve doesn't care until they prove they DO care. Until Valve shows some respect to the people who are trying to help them fix their shit and improve their product, they can bite me. (Hell, TF2 is dying as well, thanks to the efforts to kill modding and how it's nearly impossible to run a stable TF2 SRCDS server anymore.) HL2DM is nearly unplayable these days, mods are inheriting the horrid bugs, and there's no wonder why most source mods and games are dead aside from TF2 and CSGO. I will be respectful when they show some respect to the games and the people who have supported them all these years, and had to deal with the broken bullshit.
Too preoccupied for 3 years to do something that would take all but 5 minutes or less? Liar. Reply to this email directly or view it on GitHub /issues/263#issuecomment-21048478 This information sheds light on something. I'm completely at a loss as to how this could be happening, but hopefully Player model resulted in being reverted back to male_07. Aftter starting HL2DM again Iĭiscovered that I was now male_07, and any attempt to change away from this
The line in config.cfg was cl_playermodel "models" by default. Settings, I was still stuck as combine soldier, and every time I saved the They stored?), but everything else had reset to default.
Re-installing it) it still had all my graphics settings (where on earth are When I started HL2DM for the first time (after 6 Jonathan Price was still having no luck getting the player model to change away fromĬombine soldier with any combination of autoexec.cfg and config.cfg.Ī minute ago, I deleted HL2DM, and any traces I could find of appid 240 in